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KF-Masters:HZD Update List.

KF-Masters Updates

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Сообщений в теме: 32

#1
Kydrik

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(From March 4.2015)
Update List:
• Between waves open all shops, pointer indicates for the next.

Сообщение отредактировал Kydrik: 22 марта 2015 - 18:08

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#2
Kydrik

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(From March 11.2015)
Update List:
•Fixed basic algorithm crit.arms on mobs.
•Resists from critical hit on large mobs now works fully.
•Fixed playing sound on time critical hit on Scrake, FP, Endy and others mobs.

Сообщение отредактировал Kydrik: 22 марта 2015 - 18:14

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#3
Kydrik

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(From March 15.2015)
Update List:

• Fixed AK-47(Stops scrake, penetrates armor on 50%, increased damage by decapitated on 20%)

Сообщение отредактировал Kydrik: 22 марта 2015 - 18:17

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#4
Kydrik

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(From March 20.2015)
Update List:
Support Specialist:
• Removed from additional damage Rem870, SuperX3, Protecta.
• New bonus: Damage increase in the average distances for small and medium shotguns.
• New bonus: Damage increase in palm for heavy shotguns.
• Removed microstun and stun from from small and medium shotguns apart from AA-12 and M4).
• Hunting gun from 26 level may 1 time stun scrake in palm.
• AA12, Rem870 microstun scrake within a distance 1.2 meters from player.
• Added resists for large mobs from heavy shotguns.
Changed the formula for calculating the bonus damage per level.



Grenades:
  • Reduced the amount to 25 (on 40 level).
  • Increased power against non-armored mobs.
  • Deals additional 25% damage to armor (for mobs).
  • For player added 25% resists from their own grenades.
  • Damage credited as befits a support.
Gunfighter:
To 15% decreased resist on Endy, Scrake and Flesh Pound.

Extended table (TAB):
• Added column in score table for Archville (AR)..
• Enrollment in the table upon decapitation or completely killed the mob (except stalkers)


Other:
• When you try to raise the first aid kit shows who it belongs to.
• Model of (Medic pistol) USP45 distant when aiming.
• Model of Glock18 distant when aiming.
When you deal damage to the player who shows the message to whom and how much damage dealt.

Сообщение отредактировал Kydrik: 25 марта 2015 - 17:13

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#5
Kydrik

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Update List:
Support Specialist:
• Fixed infinity stun on Scrake from hunting gun (for others perks).
• Added stun on Archiville from hunting gun (1 time from 11 level and 2 time from 21 level).
• AA12 added microstun on Archiville.
Updated formula for calculating the level of damage perk.
• Updates resists on large mobs from heavy arms.
• For grenades added +25% damage on armor (for mobs).
• Added bonus in palm for M3 and M4.


Gunfighter:
• Increased resist on Scrake и Flesh Pound to 15%, Archville to 20%.
• Reduced resist on Endy to 15%.


Optimization:
• С4 now explodes successively (test-fix on server down).

(During the weekend Support Specialist will be balanced)

Сообщение отредактировал Kydrik: 22 марта 2015 - 18:47

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#6
Kydrik

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Update List:

• Optimization of all skins (character models)
• Remove the skin MonaSax
Скрытый текст
• Added to the common use of skin Lisa Racer:
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Сообщение отредактировал Kydrik: 23 марта 2015 - 17:11

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#7
Kydrik

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Update List:

• Increased Demolisher, Husk resistance to all shotguns on 50%
• Increased Stalker resistance to all shotguns on 50%
• Increased
Venomous, Archville resistance all shotguns on 20%
• Increased Brute resistance to all shotguns on 50%
• Increased Flesh Pound resistance, Muscular Flesh Pound to AA-12 by 30%
• Increased Scrake resistance:
- AA-12 to 15%
- A hunting rifle at 10%
- Protecta to 50%
• Increased Female FleshPound resistance:
- AA-12 to 40%
- A hunting rifle at 35%
- To Protecta, Jackhammer 50%
- Remengton 870EC to 45%
- To the Benelli M4, Saiga 12C 40%

Сообщение отредактировал Kydrik: 25 марта 2015 - 17:11

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#8
Kydrik

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• HK-417 added punching 2 mobs
• Fixed damage for hunting rifle on Archivlle
• Reduced Female FlashPound from shotguns by 20%
• Reduce the number of rounds Spas-12, HSG 10%
• Fixed a chance to ignore the damage by Stalker, Venomous from a shotgun
• Removed the Stalker resistance to a shotgun
• Reduced Venomous resistance to shotgun in 2 times
• Increased husk resistance to all shotguns 40%
• The sniper damage increased by decapitated Bloat, Husk, Demolisher, Archivlle (test mode)
• Increased firing range Saiga 12C
• recalculated and increased the bonus commando to diminishing returns.
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#9
Kydrik

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Update List:

Regenerator: (Beta version)
• Optimization of code. (Optimization of the server).
• Completely rewritten formula regeneration HP & Armor.
• Regenerates armor (if it has one, and if it is greater than zero).
• Partially Fixed bug with +1 Damage.
PS: sometimes still shows little Damage, but the article enlists all dmg - visual glitch.
• After falling to the ground, the speed of recovery hp and armor corresponds to the time when he will rise (landmark).
PS: are not yet working with flamethrower
• Added a system of decapitation. (Set partly under existing perks).
• Fixed a bug to obtain damages from the chainsaw.
• Partially Fixed bug with punching through the mobs corpse regenerator.
• Fixed a bug with the damage until armor regenerator'a lies.
• C4 and Pipe undermine corpses regenerator.
P.s with flamethrower later added.
• For killing regenerator player adds one to the total kill count.
• For killing regenerator player adds monetary reward.
• murder regenerator adds Zed Time.

Ssrake:
• Code optimization (optimization of the server).
• Fixed animation of microstun (stoping) with weapons Commandos (turning his head).

Stalker & Venomous:
• Optimization of code. (Optimization of the server).
• Updated algorithm ignoring damage of shotguns.

Perk: Support Specialist: (Support)
• Updated the description perk.
• Bonus: The damage at close range with a shotgun heavy now depends on the level perk. (In testing).
• Fixed resists to Husk & Demolishier.
• Removed bonus Nailgun.

Perk: Demolitions (Squad)
• Fixed a bug with grenades on the armor of large mobs.

Сообщение отредактировал Kydrik: 24 мая 2015 - 12:03

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#10
Kydrik

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Update List:

Sniper:
• Increased the damage on the necks of the monsters by 10%
• Increased the damage decapitated by:
- SVD 60%
- Crossbow 70%
- AW-100 50%
- M99 AMR 90%
- B-94 "Volga" 80%
- M200 Cheytac 90%

Pseudogigant:
• Removed blackout
• Reduce blur
• Fixed a bug with 0 hp players and hang xn
• Fixed attack range paw, now the earthquake can hide behind walls, doors and other obstacles.
• Damage and blur effect no longer applies to the dead giant.
• Damage radiation depends on the distance between you and the giant.

Сообщение отредактировал Kydrik: 24 мая 2015 - 12:03

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#11
Kydrik

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Update List:

Pseudo Gigant (test mode)

• Optimization of code.
• Completely rewritten radiation emission function (test mode).
• Increased the range and damage from earthquakes.
• Increased the range and damage from radiation.
• Rewritten damage on range formula.
• New functions of resists from PseudoGigant.
(not set)

• Ammo boxes of juggernaut fills grenades on shop.
• Fixed bug with medic kit pickup when player already dead (at time death)

Сообщение отредактировал Kydrik: 02 апреля 2015 - 16:58

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#12
Kydrik

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Update list:
Added mob - Berserker from Killing Floor 2
•Added mob - Crawler from Killing Floor 2

Сообщение отредактировал Kydrik: 21 апреля 2015 - 07:15

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#13
Kydrik

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Update list:

Tactical and sound mines unresponsive on Brute

•HellZD - total amount of mobs increased on 35%

Сообщение отредактировал Kydrik: 28 апреля 2015 - 18:37

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#14
Kydrik

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Update list:

Core:
• Fixed the algorithm of data records in the database.
- Fixed bug in writing the letter <n> in nicknames
- Updated the algorithm records of forbidden symbols.
• (Test) Added ability to support Russian nickname chatting and Table (Tab)

Pseudo Gigant:
• Code optimization.
• The system of radiation:
- Fixed the radius of damage from radiation.
- Fixed bug with obtaining damage from radiation at the end of the map.
- (Test mode) Fixed a bug with blur effect at dead players.
- (Test mode) Fixed a bug where the effect of blurring was summed by two or more Giants.

Regenerator:
• Gunfighter: Critical hit in the head decapitates without any chance.
• Berserker: increased chance of decapitation.
• Removed stoping with 9mm, (Sharpshooter) Deagle, (Sharpshooter) Walther
• For infiltrator added decapitation with dagger in the back, added decapitation chance from blinky front.

Perk: Infiltrator:
• The pistol PB:
- Reduced the amount of rounds from 192 to 96 (without perk bonuses)
- Fixed bug with unexpected recharging during shooting
- Fixed a bug with the last shot (where 0 patrons in the clip)
- Fixed fire rate.
- Fixed FOV when aiming (model distant from the camera).
• Dagger Blink longer if the player is sitting.

Сообщение отредактировал Kydrik: 24 мая 2015 - 12:02

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#15
Kydrik

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Update list for two last week:

• Added Fleshpound from Killing Floor 2
• Damage of Protecta, Remengton 870EC, Jackhammer increased on 20%
• Increased penetrate of Protecta, Remengton 870EC, Jackhammer on 15%
• Remover firebug discount on fire mines


HZD:

• Turrets don't explode mines of Demolisher's
• Fixed sharpshooter (headshot) turret

Сообщение отредактировал Kydrik: 27 августа 2015 - 15:43

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#16
Kydrik

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Update list:

Medic Heal Bot: Enrollment of heal in spreadsheet (TAB) with premium multiplier.
Core: New system of mobs spawn - unloading and optimization of server. (Test Version)
Core: Player interface optimization.

Сообщение отредактировал Kydrik: 31 августа 2015 - 20:37

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#17
Kydrik

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Update list:

Medic Rebalance

• FIxed resist to Pseudo Gigant hits
• FIxed immunity to Pseudo Gigant radiation

• Added resist to Pseudo Gigant Blur
• New balance of armor and bonuses for level: (fixed glitch with х15 armor on 40 level)
• Increased maximum of first aid kits on 6 level = 10, on 40 level = 35

Infiltrator:
• When connecting during the wave, given 30% from full stock Instant Kill and F-Invisibility.

Сообщение отредактировал Kydrik: 31 августа 2015 - 20:38

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#18
Kydrik

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Hotfix: (Round 2)

• Medic: Calibration of resist to Pseudo Gigant. (Test #2)
• Engine: Fixing of spec-spawn on high waves - out of special mobs - Endy, FP, and etc.
• Engine: Fixing of spawn-time - Time to out of difficult mobs.
• Engine: Fixing of random-spawn - Random spec mobs on waves.


Commando update:
• C4 Now explode by one for one click (Need rebalance)
• Commandos : Increased resist from C4 explode

Сообщение отредактировал Kydrik: 15 сентября 2015 - 13:57

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#19
Kydrik

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Updated:

• Fixing of mob spawn (Round 3)

Сообщение отредактировал Kydrik: 15 сентября 2015 - 13:59

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#20
Kydrik

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On discussion:
• Optimization of mob spawns for better fps on small maps.

• Medic: Rebalance of heal-guns work, new abilities:
- New system of a heal for every weapon.
- Possibility instantly restore H number of HP (It depends on a weapon)

• Medic Buffs and debuffs: (Maybe Profile or premium function of medic)
- A number from heal may restore armor.
- Possibility to slow down mobs by heal.

Сообщение отредактировал Kydrik: 15 сентября 2015 - 15:05

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#21
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Updated:
• Core: Calibration of mob spawn system (Round 4) (Error fixing)
• Core: Fixing of small errors, what spammed server logs.

• Juggernaut: Possibility to weld more than 100% of armor (150, 200 and etc.). (Test)
• Medic: Additional strengthening of armor on 10% (From level 0)

Сообщение отредактировал Kydrik: 15 сентября 2015 - 15:08

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#22
Kydrik

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HZD:Update list

• Added SlotMachine mutator (Test mode)
• Increased total amount of mobs on 50%
• Decreased time of squads spawn on 70%
• Chaned random spawn of mobs (Random)
• Decreased time of special squads spawn (FP, MFP, Brute, Endy appearance much more)
• Changed perk bonuses
(Test mode, Later we say in details)
• Complexity changed on judgment day, Removed complexity Suicide at voting, Hell on Earth left at picking, at voting
• Decreased time of players auto-spawn on 30%, until 80 seconds
• After spawn player have invulnerablity on 40% mire (70 Seconds)
• Removed 6 levels from start of game, now leveling up goes from level 0

Сообщение отредактировал Kydrik: 15 сентября 2015 - 15:19

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#23
Kydrik

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Update list:

• Removed PseudoGigant from Patriarch waves
• Changed damage bonuses on all perks, increased damage on early levels, other damage recalculated until level 40.
• Damage of Juggernaut increased on 50%
• Increased damage of Berserker to all FleshPound's

• Increased head hitbox to MFP at Berserker
• HP decreased to Crawler KF2, Flesh Pound KF2, Scrake KF2
• Decreased damage from Scrake KF2
• New bonus for medic - Damage increase for medic guns
• Performed big code optimization
• HP of Endy increased on 30%
• Damage to Patriarch increased for Gunfighter, Saboteur, Support.
• Headshot damage of HK XM8 increased on 25%
• Removed damage increase debuff from S./Dagger to Patriarch
• Increased amount of ammo for P90 and AKS-74Y on 20%
• Decreased ammo price of P90 on 75%
• Increased range of Gold Katana jumo on 50%
• Gold Katana now stun Scrake, Scrake KF2

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#24
Kydrik

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Update list HZD:

• Damage of HK UMP-45 increased on 15%
• PKM recoil decreased on 25%
• Fixed Scrake KF2
• Fixed medic new bonus on damage increase description
• Increased amount of ammo gained from Juggernaut boxes on Bulk Canon on 200%
• Replaced model of М60 machinegun
• Decreased resistance of Flesh Pound, Scrake, Flesh Pound KF2, Scrake KF2 from Gunfighter damage on 30%
• Removed Brute resistance from Gunfighter damage
• Decreased damage of Juggernaut on 30%
• Gunfighter damage increased on 20%

Сообщение отредактировал Kydrik: 28 января 2016 - 15:41

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#25
Kydrik

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Update list:

• Replaced pistols for every perk (characteristics of pistols in test mode and will change):
Medic - HK USP 45 Match
Support - Ashot
Sniper - FNP-45
Commando - OC-33 Pernach
Berserker - Shuriken
Firebug - Makarov pistol
Demolitions - Trigun Revolver
Juggernaut - Beretta Px4 Storm
Saboteur - Glock 18C
GunFighter - Beretta M9A1
Mechanic - SIG-Sauer P226
Infiltrator - Glock-17
• Replaced model of Tompson 1928 of Juggernaut on Galil ARM
• Range of ax jump increased on 50%
• Map limit decreased from 80 to 30
• Number of spectators increased to 10
• Work about server optimization performed


Update list HZD:

• Demolitions damage decreased on 30%

Сообщение отредактировал Kydrik: 30 января 2016 - 20:58

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#26
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Update list:

• Decreased damage from shuriken in head on 50%, in body on 15%.
• Replaced model of prof./weapon of GunFighter Gewehr 43 on Vepr-12 Sledgehammer .
• Fixed errors with weapon replace, now all working correct with perk change.
• Decreased price on pistol ammo for support in 2.
• Decreased amount of shurikens gained from Juggernaut ammo boxes.
• Dropped shurikens disappear after shop.


Update list HZD:

• Fixed chance of card drop in SlotMachine.
• Removed doesn't working cards from SlotMachine.
• Assist bots from SlotMachine don't explode mines.

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#27
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Update list Masters+HZD:

• Removed resistance of Venomous from Support shotguns
• Decreased resistance of Husk and Demolisher from Support shotgun on 30%
• Weight of Saiga-12S decreased to 8 points
• Fire rate of Saiga-12S increased on 25%
• Added 1 stun to Endy from every heavy shotguns of support, and from TOZ-34 Sawed off and Hunting Rifle
• Increased headshot damage frop PP-19 Bizon on 20%
• Fixed amount of grenades on elementary levels of Support
• For killing Venomous calculated 6 stalker's in stat.(Commando)
• Decreased amount of Stalker's and Scrakes on waves
• Increased accuracy of fire on Saiga-12S at aiming


Update list Masters:

• Amount of mobs on wave increased on 10%
• Increased MaxRuntime on 10%

Сообщение отредактировал Kydrik: 09 февраля 2016 - 17:13

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#28
Kydrik

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Update list Masters,HZD:

• Saiga 12S moved on 3-rd slot
• PP-19 Bizon-2-01 moved on 3-rd slot
• HK UMP-45 moved on 3-rd slot
• Kriss-SV moved on 4 slot
• Vepr-12 moved on 2-nd slot
• AS Val moved on 4 slot
• Weight of HK UMP-45 decreased to 3 points
• Вес ПП-19 Бизон-2-01 decreased to 3 points
• Attack range from Support grenades increased on 30%
• Damage of Trigun Revolver increased on 25%
• Amount of ammo of MK-23 increased on 25%
• Weight oi FN-Fal decreased to 5 points
• Damage of TOZ-34 increased on 20%
• Fixed stun of Endy from Support shotguns
• Increased amount of ammo of AW-50, V-94 "Volga", M-99 AMR on 30%

• Produced balance for all of Medic guns (test variant, somethink may change later):


• M7A3:
- Increased weight of M7A3 to 6 points
- Increased damage on 80%
- Increased headshot damage on 20%
- Decreased recoil on 25%
- Damage to headless mobs increased on 80%
- Armor penetration 50%
- Penetrate until 4 mobs


• HK MP7
- Decreased weight to 2 points
- Damage increased on 70%
- Damage in head increased 2 times
- Armor penetration 50%
- Recoil decreased on 20%
- Dispersion decreased on 20%


• Serbu SUPER-SHORTY
- Amount of pellets increased
- Increased weight of Serbu SUPER-SHORTY to 5 points
- Armor penetration 150%
- Increased damage to headless mobs on 90%


• HK MP5M
- Increased damage on 120%
- Armor penetration 100%
- Recoil decreased on 25%
- Dispersion decreased on 30%


• FN F2000M
- Damage increased on 60%
- Damage in head increased on 40%
- Armor penetration 50%
- Penetrate until 4 mobs
- Damage to headless mobs increased on 50%


• HK USP 45 Match
- Damage in head increased on 20%
- Damage to headless increased on 40%
- Armor penetration 50%


• TDI Kriss Super V
- Damage increased on 50%
- Damage to headless increased on 20%
- Armor penetration 80%
- Damage in head increased on 40%
- Recoil decreased on 20%
- Dispersion decreased on 20%


• Aug-A3 Medic
- Damage increased on 60%
- Damage in head increased on 40%
- Damage to headless mobs increased on 80%
- Recoil decreased on 20%
- Dispersion decreased on 20%

Сообщение отредактировал Kydrik: 20 февраля 2016 - 22:57

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#29
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All of the country's defenders,SUNRISE congratulates! Happiness,peace and of good sincerely wishes!

In honor of the holiday 23-th of February:
• Installed minimal level of perk 21
• Installed mutator that increased experience gaining speed on 50%
• Installed mutator allowing gaining of ammo, armor, Elite/Premium weapon

We will be glad to see you visiting us :)


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Сообщение отредактировал Kydrik: 22 февраля 2016 - 12:33

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#30
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Update list from 01 March 2016 for Masters and HZD:

• Rearranged exp. needed for elementary levels (0-6 levels), now novices wouldn't be stuck at low levels.
Fixed head damage for flamethrower (later perk would be reworked)
• Introduced new 41 level (Elite), at the moment in testing mode, gradually new features would take a place.
• Made a little optimization on game code, perfomance would be better.


• Temporarily removed Judgment Day difficulty on HZD

Сообщение отредактировал Kydrik: 12 ноября 2016 - 00:47

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