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Support Guide by Varg

Guide Varg Support Masters

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Kydrik

Kydrik

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Guide on the topic: "Support specialist AKA support"
Relevance: Masters 1#\#2, HellZombieDrive

- In Killing Floor world, support has a special role - on edge of live and death, in close proximity to mutants, take responsibility for the safety of squad not to allow a little thing like a survivor, and a large "pray".
And if specifically, i would compare this perk with something like "Crystal gun". since not having resists, unlike many other perks, to support we have to contend with the evil spirits at extremely close range, but his combat power more than compensates for this drawback.

- So (The smallest): Not worth it to challenge with Sharpshooter(Sniper) in range of shooting,because shot - a delicate matter, for example, aiming in one clot, you may penetrate your teammates, or even kill them. Every support, intuitively, should lead mobs through narrow passages, to small amunition is not spent in vain, and maps like a Bioticslab\Darktunnels and etc. be a "heaven" for Support. Just do not forget to keep moving, adapt to the crowd of mobs, that shot may penetrate maximum of mobs...Reloading, RELOADING and one more time reloading - it should not be neglected, this rule is especially noticeable when using any kind of pump action shotguns, desirable, after 1-2 shoots reloading a new bullet, then the shotgun will complete extension of your hand. I hope, not a claws! (l/ :)\l)

Gun - amount of ammo, weight and damage in guide i will not specify (Most describe their own feelings about a particular trunk)

1. Benelli M3 - The cornerstone. Ratio price/quality "it is place to be". Damage and amount of ammo it forces you to take this into the hands of a shotgun on all levels, how on 1, and of 31.
2. Benelli M4 -magazin smooth-bore semi-automatic rifle. M4 - spewing bullets in seconds, but reloading if fully handmade. Differences between М3 and М4 in semi-automatic and automatic shooting rate.
3. Spas-12 - effective and cheap means of genocide, have a tubular underbarrel magazin. As previous samples - This Italian crown arms production. What is she charged initially at 1-y shotgun cartridge in this calss...It lacks only the under-barrel grenade launcher)
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4. Mossberg 590 - The relatively weak damage weighty compensated portable ammo. If all amount of support ammo ends, and nearby do not have juggernaut, why shot from beretta m9? You have Mossberg!
5. Hunting rifle - Here it is an indispensable attribute of any tech support. He was been dangerous on first and on the last level of support. Large dispersion prevents shoot far, however, it is desirable to shoot in palm, because bonuses of support increase damage.
6. TOZ-34 - The characteristics of "younger brother" of Hunting Rifle. Because of the less damage you should not rely on it in the most climactic moments, but during normal shooting mobs he is good and accuracy is even higher than the Hunting Rifle. +Sufficient amount of bullets.
7. Welding Shotgun - Cheap and cheerful, only for shooting by the little mobs. Buying for welding doors.
8. "Super Shorty" - Shorter then TOZ-34, 4 bullet in magazin, but buying because you may heal teammates.
9. Saiga-12 - In our case, it is a semi-automatic rifle with 12 rounds in the magazin, excellent accuracy, convenient to aim right in the head mutant. Effective against scrakes because every shot slows down and does not allow you to attack.
10. AA-12 - The most famous among the automatic shotguns. Without misfires spits pound of lead for a couple of seconds. By analogy with the Saiga-12 is effective against scrakes, but in addition he is also against armored works better.
11. Remington 870 Express Combo - I believe that this is one of the most powerful in the arsenal of shotguns of support. The pipe magazin and charged initially allow shoot almost endlessly. The main thing that was a juggernaut near. With this weapon you can fight against any mob, but due to the cost of cartridges is not very profitable to waste bullets on anything less than scrake. There ricochet.
13. Protecta - "+10 shooting rate, +5 to charisma, +3 to reloading speed"(Lurkmore). A huge spread, just a couple of meters away from you, get a few pellets mob! But the emphasis it is beautiful. There ricochet.
14. Jackhammer - "Ferocious weapon of genocide at close range, ensuring an overdose lead to the enemy and butthurt arrow, when the bullets in the magazin at all ends (as they quickly run out), but enemies - not yet."(Lurkmore) The high rate of fire, ricochet, switching between modes and large enough ammunition - everything you need support! From 31 level(Professional weapon) and very expensive ammo price.
15. Winchester Super X3 - This weapon at any moment can turn situation to your advantage. Was based on the characteristics of the Remington 870 Express Combo, but at times improved, user-friendly HOLO sight makes it indispensable in the inventory of support. Besides, it does not damage on their own, which is important for a large online players, and pandemonium in one place. There ricochet. (Advertorial)
16. HSG-1 - Undeservedly forgotten my weapon. This shotgun combines a pump mechanism and a shop for 12 rounds, making instant recharge. Adjustable spread is useful for long and short distances. "The golden mean" in the world shotguns.

(Time-out)

Features of Support specialist weapons:
Ricochet - is expressive feature of weapons of support. Thanks to him, the functionality of the new weapons is gaining turnovers. Ricochet can be used against crowds of small and medium-sized mutant and against very large individuals. The floor, walls, ceiling - everything is at your disposal. Convenient for shooting from the corner (if the opposite side there is a wall). Such tactics conveniently used against Siren and Husk, in order to avoid their attacks. "Shoot them under their feet" - an excellent strategy to combat FP / FFP / MFP, Scrake, Endy and etc. the longer the fraction retained in the body, the more it breaks the mutant, there's more he gets damage. But the main thing is not to forget that the rebound is difficult to control and often, instead of helping, it is possible to hurt comrades. Examples of such actions, you can view a video (below)
Modes "Great spread" and "dense scatter», «Low» and «High», «high" and "low" - all this is the same thing, just on each shotgun stated differently. By pressing alternate fire, you can change the type of fire between the "big spread" and "gets spread." Try to use "dense scatter" in small passages, or when their sights on the same goal, and the "Great spread" is used for large groups of mutants. Remember that the "large spread" does less damage than the "tight", but touches a large area of ??the lesion.

Tactic:
Although it is not MMORPG, but still, I can offer a couple of playing styles and proper equipment. 1. "Shredder little things" - such as weight level increases, and weapons, respectively, to take much. In this case, we take automatic and self-loading shotguns, for example, AA-12 \ Benelli M4 \ Saiga-12. Ammunition for these trunks are not expensive, and the amount of ammo quite large. Therefore, the cartridges do not mind spending on clots and crawlers, and you will have a weapon against Scrakes and Archiville. 2. "Thunderstorm" Big mobs "(All the nicknames were used only for the transmission of the essence and are not in any official name) - by the Council in this role to get used to after 26+ levels where you have enough free weight under great shotguns. And so if a lot of people on the server and there is someone to kill hordes of clots, you can purchase certain shotguns (Jackhammer \ Remnington \ huntingRifle) under Scrakes \ FP \ FFP \ MFP and etc, and all the attention paid to them only.

-Grenades\Tactical mines\SVU - Very useful items in the set of support. 1. Grenades - a reason in support of increasing the number of grenades. And if you find yourself face to face with any kind of FP, the grenade could save your life. How would not look menacing Muscular Flesh Pound, he has a vulnerability - grenades, boldly threw them under calmly walking MFP and if everything goes smoothly, it will lose much of HP. But do not overdo it, do not throw grenades for more than 5 times, flying grenades, after the explosion, detonate each other. 2. Tactical mines - Experienced Saboteurs will not always be around, so should be reserved a few other min.Oni these can save you from major opponents reassure FP \ Endy, which in turn will save your life .3. SVU (Mines) - Expensive and not so practical as a tactical, but due skill will help you in dealing with FP.
Just wanted to add that it is not necessary to run ahead of the entire planet and jump on enemies like raging berserk. Many will realize that you have a shotgun and you have to come closer so strongly pressed to the corners and move along the wall, and then the problems arise less. - "Bad support cartridges prevent" the problem is always relevant, often noticed that some supports manage to spend practically the entire amount of ammo in the first 100-150 mobs, and then in the confusion of asking patrons. It is necessary to count cartridges and sensibly define the purpose for which you will spend them.

Below you can see some examples:



TOP 3 of perks, which best communicates support ( According to players from mumble)
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3 Place
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2 Place
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1 Place
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Сообщение отредактировал Kydrik: 26 июля 2015 - 19:06

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