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Guide to the server "KF-Masters"

Guide KF-Masters

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Kydrik

Kydrik

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  • Team of project
  • PipPipPip
  • 138 сообщений
  • ГородRussian Federation, Karjala, Petroskoi.

Good day fellow players! So decided to take responsibility, to make a general guide on the game server «KF-Masters», all our beloved project SUNRISE. I want to warn Hyde was partly because of my personal experience, so do not blame me if I where that is not correct or did not finish.


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Game Killing Floor has a cooperative nature, the head server supporter of unity and teamwork, and therefore the balance of the server is configured to maximize the work of the players on the team. The phrase: "Team action, where each performs its role in the fight against hordes of creatures" on this server is a key aspect. If you neglect it, then play the KF-Masters will be extremely difficult. Amateurs play mode «Rembo», as well as eager to get on the first row in the table, are doomed to failure! And for those who want to quickly increase the level chosen by the class it should be taken as a basis.


By the choice of the class must be treated very seriously, choose who you like and who is given unto you to play, as the KF-Masters, in contrast to the servers of other projects, perks completely redesigned and accentuated their main task .Peredelany standard grenades on the corresponding perk. Changed the system throughput, there was such a thing as "Rank" (every five levels of bonuses in the game giving benefits increased by order of magnitude stronger, added abilities, changing combat orsinal issued when a) .When reaching the level attributed to the star, when the rank badge perk changes color and Stars score to zero. The maximum level of 40th, instead of asterisks appears master of the name Masters (master). But I want to draw your attention to the fact that, even after receiving this level of God here is not to be! The fact is that project managers mime timpleya fans wild hardcore, for this reason, the complexity of the server exceeds the maximum in the classic Killing Floor: «Hell on earth" - and has not modest title "Judgment Day." Problems with the choice of a suitable perk you will not arise if you carefully read all of their features, read vkladochku novice in the game menu and selecting perk read what options they have (thanks to project managers for such cases, all translated into Russian), especially on by default the server made several unique (as well balanced and well-developed) .Each of the perks has an advantage over one of the clones mutant (mobs), whom he disorients deprives ability, has a resistance to their abilities or damage done to this mob has increased damage (or for such a mob given more experience in statistics). Which confirms the fact that the raise will be easier and faster if its fundamental mission. On the server, enter the unreal huge amount of weapons and monsters (for standard by adding unique items created by the project team) as well as recycled and balanced. Some mobs randomly endowed with armor and depending on the number of players increases the size of their contingent of troops. Balanced system of calculation complexity of the average level of perks and the number of live players. But if all the features of mobs can be seen playing on the server, to the weapon you have to show care! In addition to the core features (especially secondary attack) each weapon has a high damage to the head or increased damage to the body (or in the back) the mob, or high penetration of armor, or the ability to stun and disorient the body, in the head or in the back of the mob. Another parameters on some weapons may be increased on how you conduct fire. If you are using sight, may increase damage done, piercing armor mobs, and using a single lamp mode to decrease the spread of the same or increase damage (in the head or body) piercing armor mobs. It's a shame that the investigation of all these features have the most during the game on the server, but, in doing so, increase the level of your game, your class and reduce the waste of ammunition.


Playing on the server KF-Masters, it should be remembered that the main purpose of this event is to survive, to reach the end of all the waves and defeat these things culprit celebration (Patriarch) .What is not possible without a well-established work of the whole team. And despite the fact that the server computation complexity of the average level of perks, it is not necessary at a small level perk try to combat the powerful mobs, better leave it to more experienced players, and in turn help them to treatment, rehabilitation armor (for all this money given) or clean them space from small mobs, thereby giving an opportunity to process the target, it is not necessary to produce all the bullets in the big game, remember the experience as much as you fly once you get into the goal, not on what a goal zatoesli you enter this aggressive goal seasoned state have not sweet. The longer you will help seasoned prolong survival, the more experience you earn in the future (money for the wave will get will get a normal weapons, ammunition, etc.). Yes, and they have offended will not leave, will help save money in the hour of need. The time will come, you too will become an experienced player! On the server there is the rapid emergence after death. There are times when the good of your appearance there, and even on the contrary, if there are well-packed Juggernaut does not make sense to appear (mobs with your advent of more powerful cartridges and you have enough to swear), it is recommended to leave mode "observer" - and wait for the right moment. It makes no sense to buy armor, if you do not have enough money horoshenechko pack their ammunition, provide team members to restore it to you. Enabled on the server: "Friendly Fire (deals damage to members of the team)" - so do not cast mines in the place where you are going to fend off the mutants, as well as in the bombing of players allegedly trying to save them (despite the fact that it is possible would save them the edge of the blast wave), and generally in a brazen shooting at nothing than to the other side where there may be players. Players who shoot less heap, it is recommended to stand in front of the team and either sit or stand on the edge (eg, walls), thereby eliminating the hit on himself and others. Through the line of fire is better to pass (cross) sitting, or after making the floor momentary stop to the player to stop the fire.


Thank you for your attention, I'm sorry if something is not taken into account, I will be glad if my guide will help in the game on the server and if you supplement it with their comments.

Good luck with your hunt !!!
(Guide by MAX-100)
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